Design research has been in focus
this week and I’m going to talk about what I’ve learned and what I think the
essentials for design research are. The designing part in a research project
often consists of constructing some sort of prototype or mockup of a final
product; it can be a physical product, software of some sort or a new
framework/method for how to do things, or a combination of all that. Design
research is a significant step in the research process and is usually used when
an idea is close to being finalized although design research can also be
carried out from the start, through the whole process of development, for
instance in the case when using Lo-Fi prototypes.
Mockups are used for studying or
developing the physical aspects or the visual features in some way but
typically don’t feature any or very little other functionality whereas
prototypes also have some functionality as well. However both of these are used
as tools in the design research phase to allow things to be developed that
otherwise cannot be evaluated or tested.
In many cases the design research is
needed so that people outside the project can get an understanding of the idea
or the final outcome.
Design research can of course be
done internally within a project for further development but in many cases a
mockup or prototype is created to let external parties such as possible users,
client or experts test and evaluate the prototype for usability etc.
A perfect example of design research
is to be found in the link below, although it doesn’t necessarily is related to
media technology, it demonstrates a complete research process, with strong
emphasis on design research; As Horacio
Pagani, the founder of Pagani supercars says in the video below: “It is only
with a one-to-one scale model you get the complete perception of the shapes”.
Inga kommentarer:
Skicka en kommentar