Research paper:
Journal: IEEE Transactions on
systems man and cybernetics part c – applications and reviews. Vol 34 Issue 2.
May 2004. Impact factor: 2.009
Article: Involving users in the
design of a mobile office robot
Source: Web of knowledge, web of
science
The research paper I’ve
chosen is about the design process of a fetch-and-carry-robot that was supposed
to be used by motion-impaired people in an office environment.
1. How is theory being used to guide the design process?
The theory used for this project is mainly based on
related research done in the field of service robotics. However, there was
little to be found regarding user-centered design of mobile service robots.
They point a study by “Flynn and Brooks” published in the 1980s about the
importance of developing and testing embodied robots in real environments to
identify unanticipated research issues in system design and development. And this
advocates the methods later used for designing the prototype. They also look at
previous research done regarding the diversification of service robots, as
separated from industrial robots and this helps them decide upon which type of
components to use and the physical aspects of the robot.
2. Which research method or methods are used in the
paper? Which are the benefits and limitations of using these methods?
At an early stage they performed a questionnaire study
to assess people’s attributes towards having robots around there working
environment. The targeted users were people who suffered from physical
impairments.
They also used a framework for task analysis, to find
out about the users’ needs and work tasks.
The findings from using these two methods were used to
guide the development of a prototype robot including interface, components etc.
They then recruited a small group of potential users for doing user
observations to develop the prototype even further in terms of the physical
design and user interface. At last, a three month field study was also carried
out to evaluate the robot in an office environment.
The design process used here was iterative and took a
lot of time and resources, on the other hand it was really thorough and the
result met the need of the users very well.
3. What did you learn about conducting design research
from reading the paper?
This type of user-focused
design process is very well suited for designing a service or a product when
the target group is quite small and have specific needs or have some other
specific requirements. This is in contrast to the genius design process which
is based on previous experience in the same field. The prototype developed in
this article however was one of the first of its kind.
Reflections on:
Réhman, S., Sun, J.,
Liu, L., & Li, H. (2008). Turn Your Mobile Into
the Ball: Rendering Live Football Game Using Vibration. IEEE
Transactions on Multimedia, 10(6), 1022-1033.
How can media
technologies be evaluated?
Media technologies can
be evaluated in many ways, for example by qualitative or quantitative methods
but a more specific and appropriate approach is, as described in this article;
user testing. By having a prototype and letting the users be involved in the
evaluation and development. Another approach is to have experts involved in the
evaluation, but that all depends on what kind of media technology is being
evaluated.
What role will
prototypes play in research?
A developed prototype makes it possible to perform testing
for further development. A prototype is often developed from theories and results
from survey methods that lead up to the developed prototype which in hand can
be used for further, more practical research.
What are characteristics
and limitations of prototypes?
Often, they don’t
feature the final functionality and usability nor the final physical aspects.
They provide a great opportunity for further developing a product or a service
through testing.
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